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== Type == Type describes the role the game plays in LAN rotation. In short, it attempts to describe the overall vibe of the game session, and when it may be played over the course of an event. ==== Arena ==== Intense, competitive games. A relatively level playing field for players to test their skill against other groups at the LAN, or against players online. ==== Big Team ==== Games that can fit everyone. Frenetic, generally team-based, with the ability to drop in or out at will. ==== Casual ==== Chill games for chill times. Low-to-no skill barrier, typically lower energy than the related βPartyβ category. ==== Chaos ==== Absolute mayhem. Usually free-for-all settings with a difficult win condition, best played in short sessions to boost group energy. ==== Co-op ==== Small-group games played against AI or (in the case of Battle Royale) exclusively against online players. High-communication, moderately less competitive edge versus Arena. ==== Party ==== High-energy games with clear, low-to-no skill barrier mechanics.
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