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=== Worms: Armageddon === '''Type: Party, Chaos''' '''Format: Artillery-like''' An OG LAN staple from the heady days of 1998, Worms: Armageddon dates to the earliest sparks which eventually led to CELAN’s founding. Though it iterates on some truly archaic games (Scorched Earth and GORILLA.BAS among others), its cartoonish style and goofy elevate it above its predecessors. There have been many Worms games since Armageddon, however none quite reach its lofty highs. Armageddon still receives updates today (somehow), and as a result is the version played contemporarily. '''Moments: 7''' '''Energy: 4.5''' The madcap action of WA is akin to playing an episode of the Animaniacs. Skillshots, ludicrously overkill weapons, inexplicable movement, emergent rivalries, and pixel-blaming all abound. However, its turn-based playstyle and locked lobbies do limit energy somewhat, not unlike RTS or MOBA games. '''Accessibility: 5.5''' In its GOG (and possibly Steam) forms, WA runs at native resolution on modern systems and uses modern networking standards, meaning technical hiccups are uncommon. However its base menu system still runs at low resolution, and UI interaction is stuck firmly in the 90s, meaning new players may require assistance to get in a game. '''Novelty: 6''' From team customization to game rules, WA offers a delightful degree of flexibility in play. Weapon selection, drop rate, turn length, team size, gravity, movement speed, and more can all be adjusted prior to game start. However, the result is always Worms -- don’t expect anything too transformative. '''Simplicity: 3.5''' On its face, it should be simple enough -- move two directions, aim in a circle, shoot at baddies. In practice, WA struggles with its 90s legacy, and its relatively archaic control scheme can be extremely frustrating to new players. A couple rounds of the single-player tutorial are recommended for people who haven’t been playing for most of their lives to date.
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