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=== League of Legends === '''Type: Arena''' '''Format: RTS''' The undisputed king of MOBAs; though many have taken their shot at the throne, nothing in the genre quite has the longevity, technical prowess, or fanbase of League of Legends. While this analyst has long blamed LoL for the implosion of the BYOC LAN party at PAX, he’s attempted to set aside his feelings for the purposes of this analysis. '''Moments: 7''' '''Energy: 4.5''' While there are few experiences in gaming that feel worse than losing a round of LoL, there are few that feel better than winning. Collaboration is a must, and wins are truly sublime. However, interplay between groups is impossible, and players are sequestered for the length of their play session. '''Accessibility: 7.5''' Free to play, runs on damn near everything. The only strikes against LoL are its always-online nature, and its lack of drop-in/drop-out play options. '''Novelty: 2''' One mode, two tops. LoL’s distinct roles allow for somewhat diverse playstyles, and private lobbies are an option, but its lack of custom gametypes and modes stifle LAN flexibility. '''Simplicity: 1''' League’s learning ‘curve’ is more of a brick wall covered in spikes. Complex and with a high skill ceiling, LoL punishes new players -- and often, judging from the exasperated sounds made by teams at LANs, experienced players too. Approach with caution.
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