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== Assessment == The system assesses five specific elements of a given game: Moments, Energy, Accessibility, Novelty, and Simplicity (hence, MEANS). The elements are defined as follows. === Moments === How many times a game elicits reactions from the players. The number of times one curses, jokingly, a fellow LAN attendee. The frequency of cheers or jeers. Opportunities for team collaboration and communication. How much players want to discuss the events of the game at its conclusion. === Energy === The amount of laughter the game generates. The level of liveliness resulting from a game being played. The overall excitement and intensity level of players. The observable amount of fun everyone seems to be having. (related to Moments tangentially) === Accessibility === The speed at which players can, from a full stop, set up and join a lobby or game-in-progress. Network stability, bugs and frustration ''not'' resulting from the game itself. === Novelty === The game's ability to provide unique experiences. The ease with which players can create new criteria, variations, and methods of play. Replayability, customizability, and diversity of play modes. === Simplicity === The speed at which new players can, with limited prior knowledge of the game, grasp the fundamentals and start having a good time. Game and systems complexity, frustration resulting ''directly'' from the game itself.
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