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=== Battlefield 4 === '''Type: Big Team''' '''Format: FPS''' Widely panned for a sloppy release, over time BF4 became a staple LAN FPS in some circles through the 2010s. Its near-future military aesthetic is an acquired taste at best, but its capacity for shenanigans and silliness is almost unmatched in the genre. '''Moments: 8''' '''Energy: 7''' In a vacuum, having everyone join a server and randomly populating opposing teams leads to a constant stream of laughs and jeers. With more coordinated play, deliberately setting up squads and specializing to shut down opposing vehicles, crew aircraft, and more can lead to dynamic and exciting moments for the team. '''Accessibility: 5''' At its most accessible, BF4 is… fine. In the past, it required slogging through the Battlelog web interface, which was bad but useable. Today, it has a menu system that is resource-heavy and unintuitive. Also, Origin sucks, but at least works consistently. Picking servers is only a minor hassle, and getting into games is doable, if not the easiest. '''Novelty: 6''' While playing mostly on a single mode (‘Conquest’ / the ‘Conquest Large’ variant) might seem inherently limiting, the maps and scenarios are so large that a degree of flexibility is inherent. Go anti-vehicle, go anti-infantry, fly a helicopter, fly a jet, drive a tank, ram explosives-laden jeeps into enemy tanks, stab snipers, launch bomb-defusing robots toward the enemy spawn -- for an apparently realistic military-themed FPS, there’s a lot of silliness to be had. '''Simplicity: 4.5''' As with many shooters of the mid-2010s, BF4 is replete with numerous skins, weapons, attachments, and gadgets. In a vacuum, it’s a bit much to take in -- with at least a couple friendly teammates at a LAN, it’s not insurmountable.
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